A unique experience in which to accomplish something tangible for those in need: the donation of a game or piece of furniture, useful for the well-being of people and the sustainability of communities in need.
NEED | ALTRUISM | PEOPLE | COLLABORATION | USEFUL | MAKING | VALUE | GROWTH | INCLUSION | GENEROSITY
Choose the object and the beneficiary
Prepare the toolbox
Organize the executive work plan
Make your contribution within the group
Build “special” gifts
VIRTUAL ZONE | explore and visualize
Know, apply, learn
An experience to enter an immersive dimension and discover virtual worlds for real learning: a parallel space for individual and group growth and improvement.
An experience to give value to corporate stories and characters through the voices and faces of the protagonists-a cinematic metaphor in which each role contributes to the sense of a common vision.
STORIES | CHARACTERS | WORDS | REALISM | MUSIC | PARADOX STORYTELLING | ROLES | EDITING | PLACES
Think of a story
Write the script
Make the scenes
Move on to editing
Share your short film
INNOVATION DAY | Designing and Anticipating
Imagine, Immerse, Prefigure
An experience to generate a multi-perspective view on future scenarios: a journey to discover value and social trends to anticipate consumption patterns and behaviors.